This week's reading is Level 11 "Testing" and it discusses the general idea of playtesting. There are a few different types of testing and they are all very important tasks at a certain stages of development. It's important to critically test your own game to see the obvious errors and bugs, then fix them on your own. Next step is to try and give your game to other game designers for testing. You should set up certain conditions for the playtest to get the precious information that you need. Then, you give the game to the gamers. This type of testing is very different from the game designers, as you will see how your game is experienced first hand by the real audience, but you as a game designer need to realize that gamers' feedback might not be as accurate and detailed. There are few different types of testing, like the bug testing, focus, usability, balance and fun testing.
Bug Testing - used to find any bugs and errors.
Focus Testing- used to determine the specific target audience.
Usability Testing- used to see if the players can control the game. The testers are usually given tasks to complete.
Balance Testing - used to spot the unbalance in the game - like overpowered classes or tools, as well as to test whether someone can overcome or cheat through barriers.
Fun - used to see whether the game is fun and enjoyable.
Testing can be done by you being present so that you can take notes and observe the testers, or without you, where you have very little control and the feedback can be very various.
The other article for this week talked about constructive criticism and how to give it to other people.
Also i include a link to a short video that explains a playtesting. Just click on image source.