Showing posts with label Week 8. Show all posts
Showing posts with label Week 8. Show all posts

Tuesday, 20 November 2018

Week 8 Progress

The last reflection post is about progress. In general, I can't say that I'm happy with the progress I did in Unity tutorials, even though I did them and learn something small from each, but I feel its not enough for my game project, so I am looking forward to going through more Unity tutorials which will help me further develop the game into something playable. I have huge overload of work from different modules, so my weekly routine is changing from week to week so I can get all the projects done. There are no class assignment in this module, as everything we do is through blog, but my favourite post type are the Unity tutorials, because I feel like they are useful and related to the game developing, unlike the whole blog writing, but if there were any class assignments in this module, I hope it will be something based on unity tutorials from different perspectives.
Looking forward, i would like to make some changes to the second half of this semester - like less blogging throughout the week, so we can focus more on unity and our game prototype. And instead of blogging and giving feedback through writing, we could do it during lectures where we could discuss each other's opinions, and lecturer could give us proper feedback too, so we would teach something and learn something. For the second semester, I hope we won't have any groups for assignments. Also for the second semester, I hope we will have a clear picture of our end project at the start of the semester, so we can plan our actions ahead of time, because I know second semester will be harder and we need to know what we are doing and where we are heading.


Source

Week 8 Comments and Feedback

Overall, I think the idea of getting feedback and giving feedback is bad idea, because none of us is professional or even close to professional, so what kind of feedback can i get from someone who knows very little about game design and otherwise, what kind of feedback I can give to someone when I know very little about games myself. 
When it comes to the blog comments, I don't feel that I am connecting with people through blog or comments, because right now, we have so many social medias that we use, and blogs are old-fashioned way to communicate. And secondary, I am not a fan of writing to people through blogs or social media, I am old style and prefer to meet with people rather than write to them, so I think the feedback comments should be moved to the lecture where we can talk and discuss it, as thats impossible on blog because people don't answer the comments. I don't think blog is a space where we get to know each other, because we had been forced to make it, and everyone has twitter, instagram, facebook and so on where you can learn far more about them. 
Looking forward, all my thoughts are focused on the projects, so I can't even thinking about the future. All my aim is to finish all the projects and survive till new year. 


Source

Week 8 Reading and Writing

Overall, my thoughts about reading and writings are that I prefer to read rather than write. it was a lot of reading this semester that i liked and didn't like, I liked the themes of the articles, but not the fact that they were really old information and written in difficult language. Some of the articles were more aimed at professionals rather than the students, so sometimes I caught the idea of article, but not the full meaning.  My favourite article was about MDA game structure, because it was very informative and showed basic plan of a game designing. So that article gave me a basic structure for my game and that was the first step to creating my game. When it comes to the reading notes, I usually try to highlight the most important informations in my blog posts so I can refer to it later on, so I think that is the only positive thing about writing the blog, you have all  important information in one place.
Some articles I found difficult to read, so I decided to google the overall topic and find articles that are newer and easier to read, usually written by young game developers who try to make the topic understandable to everyone. I also included all the extra  resources I found, in my blog posts. When it comes to my game project, since the beginning it was going bad for me, because I didn't know the final aim or what my project should look like, but after speaking one on one to my lecturer,  I started to understand it better.  Now I have a clear picture of what my project should look like, so my biggest accomplishment will be to make the game I imagined and pass this semester.  


This is an image I used for my MDA post, I like this picture because its simple and the concept shown represents the game mechanics. It is also easy to remember because it is all showed on one picture that is colorful and easy to remember . 



Looking forward, to continue watching the unity tutorials and making my game.