Showing posts with label Week 3. Show all posts
Showing posts with label Week 3. Show all posts

Thursday, 18 October 2018

Unity tutorial 02


Like in the previous post, I watched and followed the tutorials, but I came across some coding problems thought I am not sure, because Unity shows that the code is correct. The problem is after creating the gem and adding the rotation and collection script to it, it worked fine, but after installing the raycast script, the gem started to fly all over my world. I checked twice in unity, and the unity shows me that the code is correct but... it doesn't work. So I finished the tutorials with one unsolved mistake.



screenshot of my second steps in unity

Monday, 15 October 2018

Game Idea Research

My game idea is a survival/strategy city building.  I played Age of Empire and Civilisation since I was young, and I always liked this kind of games so I decide I will go with that idea. I would also like to do something like Formula 1 or Fifa, but I know it requires a lot of skills, so I decided to stick with my second idea. So my second idea is based on crafting, but I really like attention to details, so I would like to try to make a game full of small details that other games are missing. To expand my knowledge, I had a look at Forest Village and game mechanics. This is official webpage where I was checking information and mechanics. Also I been played this game for roughly 50 hours in total.

The mechanics I would like to include in my game are:
Building structures
Gathering resources
Maintaining body condition
Basically, all the surviving skills.

https://forestvillage.gamepedia.com/Life_is_Feudal:_Forest_Village_Wiki


Wednesday, 10 October 2018

Game Elements

The article I read was "Formal Abstract Design Tools" by Doug Church, from 1999. I really liked the article as he is mentioning a game that I played long time ago.  The Mario 64, or similar type of games that were popular at the time were based on fun, because popularity of games were just rising at the time, so designers weren't quite thinking about the financial aspects of creating. All games at the time were built on all the things mentioned in the article, but now, in 2018, everything has changed, the purpose of a game has changed, at least from business point of view, its more about the money than entertainment. The principles discussed and language used is still working for nowadays games, but on a very basic level. 
From the article I learned about 3 principles of a game, which I think are fundamentals for game development. Those are: 

INTENTION: Making an implementable plan of one's own creation in response to the current situation in the game world and one's understanding of the game play options.

PERCEIVABLE CONSEQUENCE: A clear reaction from the game world to the action of the player.

STORY: The narrative thread, whether designer-driven or player-driven, that binds events together and drives the player forward toward completion of the game.

I will use the knowledge learned from this article in designing my own game, while adding my own twists and aspects to it. 

source