Then, it talks about prototyping, and how it is important when designing a game, especially that it reduces the risks of badly designing. The more iteration you do, the better the game will get. When prototyping, don't try to design something beautiful and perfect - instead make it quickly, cut corners and don't include anything that isn't absolutely necessary. This means, you should protoype in paper, even though it has some limitations.
After that, the articles gives some examples.
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