Tuesday, 23 October 2018

Games GDD

I have read the article, and found it interesting. The first part was about generating ideas and how to start that process. It mentions few different methods that can be used once the basic concept is generated, like starting with a game system, or aesthetics, narrative, market research or clone-and-tweak method.  Some other methods are to play a lot of games and think about them critically, or keep a collection of all the ideas.

Then, it talks about prototyping, and how it is important when designing a game, especially that it reduces the risks of badly designing. The more iteration you do, the better the game will get. When prototyping, don't try to design something beautiful and perfect - instead make it quickly, cut corners and don't include anything that isn't absolutely necessary. This means, you should protoype in paper, even though it has some limitations.

After that, the articles gives some examples.

Source



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