Mechanics - the rules of the game.
Dynamics - Describe the playing of the game when rules are set in motion.
Aesthetics - The player experience, so the effect that mechanics and dynamics have on a player.
Rules -> System/Behaviour -> Fun.
Properties of good game models:
Formal - Well-defined.
Abstract - Widely applicable.
Proven - Known to work.
There are 8 types of fun -
Sensation,
Fantasy,
Narrative,
Challenge,
Fellowship,
Discovery,
Expression,
Submission
I think the article was interesting because we are future game developers, so we should know the languge used. All diffeent professions have very specific language of communicating, so the gaming industry should have it too. This will help us in the future communication with developers and understanding what they mean.
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