Friday, 19 October 2018

Games MDA

I spent about 3 hours reading through the material. First of all, I didnt know what MDA stands for, so figuring it out was interesting. From the article, I found out that MDA stands for Mechanics, Dynamics and Aesthetics. Each of the three words has a definition mentioned in the article.
Mechanics - the rules of the game.
Dynamics - Describe the playing of the game when rules are set in motion.
Aesthetics - The player experience, so the effect that mechanics and dynamics have on a player.

Rules -> System/Behaviour -> Fun.

Properties of good game models:
Formal - Well-defined.
Abstract - Widely applicable.
Proven - Known to work.

There are 8 types of fun -
Sensation,
Fantasy,
Narrative,
Challenge,
Fellowship,
Discovery,
Expression,
Submission

I think the article was interesting because we are future game developers, so we should know the languge used. All diffeent professions have very specific language of communicating, so the gaming industry should have it too.  This will help us in the future communication with developers and understanding what they mean.


source


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