I went through this tutorial from beginning to end, step by step, I carefully repeated all the exercises, but at the end my watches did not work. I checked everything one more time, but this did not lead to anything, the clock did not work. In the end, I checked everything with the already given script, but the error was not found. Therefore, I copied the script given in the task and it all worked
Showing posts with label Week 4. Show all posts
Showing posts with label Week 4. Show all posts
Sunday, 21 October 2018
Unity Tutorial 03
I went through this tutorial from beginning to end, step by step, I carefully repeated all the exercises, but at the end my watches did not work. I checked everything one more time, but this did not lead to anything, the clock did not work. In the end, I checked everything with the already given script, but the error was not found. Therefore, I copied the script given in the task and it all worked
Friday, 19 October 2018
Games MDA
I spent about 3 hours reading through the material. First of all, I didnt know what MDA stands for, so figuring it out was interesting. From the article, I found out that MDA stands for Mechanics, Dynamics and Aesthetics. Each of the three words has a definition mentioned in the article.
Mechanics - the rules of the game.
Dynamics - Describe the playing of the game when rules are set in motion.
Aesthetics - The player experience, so the effect that mechanics and dynamics have on a player.
Rules -> System/Behaviour -> Fun.
Properties of good game models:
Formal - Well-defined.
Abstract - Widely applicable.
Proven - Known to work.
There are 8 types of fun -
Sensation,
Fantasy,
Narrative,
Challenge,
Fellowship,
Discovery,
Expression,
Submission
I think the article was interesting because we are future game developers, so we should know the languge used. All diffeent professions have very specific language of communicating, so the gaming industry should have it too. This will help us in the future communication with developers and understanding what they mean.
Mechanics - the rules of the game.
Dynamics - Describe the playing of the game when rules are set in motion.
Aesthetics - The player experience, so the effect that mechanics and dynamics have on a player.
Rules -> System/Behaviour -> Fun.
Properties of good game models:
Formal - Well-defined.
Abstract - Widely applicable.
Proven - Known to work.
There are 8 types of fun -
Sensation,
Fantasy,
Narrative,
Challenge,
Fellowship,
Discovery,
Expression,
Submission
I think the article was interesting because we are future game developers, so we should know the languge used. All diffeent professions have very specific language of communicating, so the gaming industry should have it too. This will help us in the future communication with developers and understanding what they mean.
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