Friday, 9 November 2018

Game Design

For week 2, I had to read through two articles. One of the articles was about Euro games, also known as german style games.
This is what makes a Euro game:
  1. Rarely take more than an hour to play - they are quick to play. 
  2. Simple rules - so that everyone can understand and play. 
  3. Only a few plausible or reasonable choices each turn - so people dont take long time to make a decision. 
  4. Uncertainty of information - you can't calculate your decisions.
  5. No player elimination - nobody loses. 
  6. Very pacific - instead of destroying other players, you stop them from improving. 
  7. Player interaction without overt conflict.
  8. Short intervals between playing ("down time") - again, so it doesnt take too long to play. 
  9. There are not many pieces—cards, counters, etc.—for a player to manipulate in a given turn.
  10. Great visual interest.
  11. Abstract to the point that the "theme" appears to be tacked on.
  12. A dislike of dice.
  13. Positive scoring mechanisms.
The second articles I read was "So You're Going To Make A Game For The Very First Time?". This article is more about making the game for the first time. 
  •  make a tabletop game, or use a simple level editor to modify an existing videogame
  • make something based on a game you know
  • reign in your ambition--try to complete a small project, not a large one
  • focus on gameplay not prettiness or story
  • play the game yourself before anybody else plays, even if it isn’t intended to be a one person game
  • teratively and incrementally playtest and improve the game
  • your never really finish

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