This is what makes a Euro game:
- Rarely take more than an hour to play - they are quick to play.
- Simple rules - so that everyone can understand and play.
- Only a few plausible or reasonable choices each turn - so people dont take long time to make a decision.
- Uncertainty of information - you can't calculate your decisions.
- No player elimination - nobody loses.
- Very pacific - instead of destroying other players, you stop them from improving.
- Player interaction without overt conflict.
- Short intervals between playing ("down time") - again, so it doesnt take too long to play.
- There are not many pieces—cards, counters, etc.—for a player to manipulate in a given turn.
- Great visual interest.
- Abstract to the point that the "theme" appears to be tacked on.
- A dislike of dice.
- Positive scoring mechanisms.
The second articles I read was "So You're Going To Make A Game For The Very First Time?". This article is more about making the game for the first time.
- make a tabletop game, or use a simple level editor to modify an existing videogame
- make something based on a game you know
- reign in your ambition--try to complete a small project, not a large one
- focus on gameplay not prettiness or story
- play the game yourself before anybody else plays, even if it isn’t intended to be a one person game
- teratively and incrementally playtest and improve the game
- your never really finish
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