Articles for this week talk about stories and how they are used in games as a very important aspect. The article mentions three writings that are often used by game designers when they are creating story for their game - The Poetics by Aristotle, The hero with thousand faces by Joseph Campbell and Story: Substance, Structure, Style and Principles of screen-writing by Robert McKee.
The Poetics talks about writing a tragedy - a serious, lifelike story. It has nothing to do with poetry.
The Hero with Thousand Faces goes through a journey of a hero. The author studied a lot of myths and histories, and found out that they all follow a certain action pattern, which he writes about in his book.
And finally, the last one is more useful for screen-writing, but can also be applied to games. McKee basically rewrote Poetics in simpler language.
All three provide information that are quite useful, even if not directly related to stories or games themselves. The two extra articles just further expanded on the two ideas in the first writing, so one was about the journey of a hero and the other was about the stories in general and how to add them in so they make sense and are understandable to the players.
Overall, I enjoyed reading the articles.
Source |
No comments:
Post a Comment