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Good types of decisions are the ones where player can make a decision with the knowledge that they have and feel in control of the consequences. The article mentions things like dilemmas, short-time vs long-time and risk vs reward as good types.
The bad type is when a player has no knowledge to make a decision or when the decision makes no difference in the gameplay, so meaningless decisions, blind and obvious decisions are considered a bad type.
The second article was about cozy games which I didn't understand too well, because I don't think the word fits very well.
Cozy games are the ones that give the player feeling of safety, softness and abundance, while keeping the game in bright and vibrant color palette with relaxing ambient sounds and music. The examples given are Animal Crossing and Stardew Valley.
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